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Character Profile: Jeremiah B. Richardson

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JEREMIAH BRANDON RICHARDSON - "JR3"

"Hello, Hi, Greetings, or maybe Salutations. You have accepted one of my invitations. These words I deliver are from deep thought, Feelings, memories, and regrets I had long forgot." - Opening lines to JR3's song 'To Whom it May Concern'
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Jeremiah.thumb.jpeg.25d0a8d3e62d5c85fbd20d70918ea025.jpeg

DESCRIPTION OF CHARACTER | Jeremiah B. Richardson (エレミヤリチャードソン, "Eremiya Richādoson") is a spiritually aware human born in Los Angeles, California raised in Richter Heights. He is both one half of the rap group "Limited Edition" with Kyonte Washington and an employee of his father's company, Gold Standard Consultations; a business development company. Graduated from UCLA with a Master's in Business Administration and working towards his Doctorate in Business Administration, he works closely with developing businesses while spending time on his career as an artist. Three years ago, an incident involving an explosion at one of his concerts changed his world when he discovered that there was more to life than "Earth" and has since worked towards that understanding. However, his greater goal is to find and dismantle the organization that lead to the murder of his little brother Everett. He has since discovered that members of this organization have based themselves in Karakura Town Japan and requested to work out of the Japan office.
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PERSONAL INFORMATION

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RACE 
Human [Fullbring]
ALIAS | "Jare" , "JR3" , "Rich" , "Breacher"
BIRTHDAY February 14th
AGE 24
GENDER MALE
BLOOD TYPE O Positive (+)
HEIGHT 173 cm (5'8")
WEIGHT 73 kg (160 lbs)
AFFILIATION | Limited Edition, Supernova Records, Gold Standard Consultation
OCCUPATION Artist, Business Consultant
PARTNER Kyonte "King K" Washington, Alejandra L. Gonzalez, Kara Jean "Kaje" Xiao
BASE OF OPERATIONS Gold Standard Consultation - Japan
KNOWN ALLIESEverett S. Harris (Deceased)
KNOWN ENEMIES | "Hachiman", "Apedemak"
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COMBAT PARAMETERS

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REIATSU |
40,000
COMBAT CLASSIFICATION | Agile
SECONDARY CLASSIFICATION | Tank

NATURAL DEFENSE (6.5%) | 2,600
POWER (75%) | 10 + 2 = 12
- NATURAL STRENGTH - 9
- REIRYOKU POWER - 9
SPEED (150%) | 5 + 55 (34) = 60 
- NATURAL THROWING SPEED - 19.2
- REIRYOKU PROJECTILE SPEED - 19.2
STAMINA (125%) | 5 + 60 (48) = 65
PERCEPTION | 5 + 56 = 61
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NATURAL (Non-Release) TECHNIQUES

Offensive Techniques
1 | 9 - Jab
while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended from the side of the torso. This process also involves a quick turn of the torso.
2 | 10 - Crossa punch usually thrown with the dominant hand the instant an opponent leads with his opposite hand. The blow crosses over the leading arm, hence its name. It is a power punch like the uppercut and hook.
3 x 4 | 7 x 8- Hookit is performed by turning the core muscles and back, thereby swinging the arm, which is bent at an angle near or at 90 degrees, in a horizontal arc into the opponent.
5 x 6 - Uppercuta punch used in boxing that travels along a vertical line at the opponent's chin or solar plexus.

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Defensive Techniques - Switch Hitter
Orthodox Stance [Agile Class "Ghosting" Cosmetic] - An orthodox stance is one in which the boxer places their left foot farther in front of the right foot, thus having their weaker side closer to the opponent. While in this stance, Jeremiah has his stronger side in the back allowing for him to maneuver away faster.

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Allows the user to dodge any single Basic Attack | Race TechniquePersonal Technique/Ability regardless of tier up to 60 point difference. Cosmetics is left to the discretion of the RP'er. In situations where the use of Ghosting would logically cause more than a single attack to be avoided, Ghosting will occur as a "flicker" dodge in place rather than a reposition to a different location.

- 1 Initial Use Per Battle (Maximum of 4 per battle) Gains an extra use (up to 3 extra) of Ghosting if the user goes a turn without taking any damage Direct Hits - Partial Blocks/Evades - Loss Clashes - Critical Hits.
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Southpaw Stance [Tank Class "Ironclad" Cosmetic] - A southpaw stance is where the boxer has their right hand and right foot forward, leading with right jabs, and following with a left cross - right hook. While in this stance, Jeremiah has his stronger arm in front and allows him to effectively handle an attack.

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Allows the user to completely negate any single Basic Attack | Race TechniquePersonal Technique/Ability. Cosmetics is left to the discretion of the RP'er. The Tank will gain 1 stack of Ironclad each time the receive damage from the enemy Direct/Critical/Partials. At 4 stacks user can use Ironclad up to 2 times.

- Maximum of 2 Per Battle
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Style Techniques
Out Box - Speed AssaultThe out-boxer (out-fighter, boxer) is the opposite of the swarmer. The out-boxer seeks to maintain a gap from their opponent and fight with faster, longer range punches. Out-boxers are known for being extremely quick on their feet, which often makes up for a lack of power.

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- Full Evade/Dodge ND = Value of The Attack Speed x1
- Partial Evade/Dodge ND = 100 + Value of The Attack Speed x1 (Value of Attack Speed Cost added if Speed is lower than the Attack)
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Swarm - ResilienceThe swarmer (in-fighter, crowder) is a fighter who attempts to overwhelm his opponent by applying constant pressure — taking away an opponent's usually superior reach. Swarmers tend to have very good head movement in order to get inside.

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PASSIVE: Sub-Class Tank ND is Calculated at 6.5% of Their Reiatsu. [10% at 2★ Legend Rank]
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Slugger - Power AssaultIf the out-boxer represents everything elegant about boxing, the slugger (brawler, puncher) embodies everything brutal about the sport. Many sluggers tend to lack finesse in the ring, but make up for it in raw power, often able to knock almost any opponent out with a single punch.

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[Tank Counter Passive] Agile Direct Hits do increased ND Damage to Tank Class. Adds additional ND cost to Full Blocks for Tanks. Restricts their use of their Class Perk

Direct Hit ND Damage = x5 Attack Value.
Addition Full Block ND Cost+200 ND.
Adds 750 ND Cost to Tank Ironclad Perk. Ironclad cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Agile as a Primary Class | Must have MAX (230) Speed to Activate in battle.]
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NATURAL (Fullbringer) TECHNIQUES

Shuffle and Slide (High Speed Movement): Keep your weight on the balls of your feet, and kick one foot out just in front of you and tap the heel out in front of you; then repeat that motion back and forth - Your slide constitutes taking one quick step forward with your front foot, and with your feet remaining in your boxing stance (approximately shoulder width apart), you want to slightly slide your back foot forward as well. By using this footwork combination, Jeremiah will trigger the launch pad with his shuffle and "slide" to his next location with a flicker of golden energy.  

Spoiler

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Bringer Light (完現光 (ブリンガーライト), Buringā Raito; Japanese for "Full Manifestation Light"): Fullbringers can induce states of high-speed movement through Fullbring. Such movements are accompanied by the flickering of a green luminescence. The priliminary for this High-speed movement is Bringer Light. This speed is achieved through a variety of different uses of Fullbring. By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by Fullbringing the air around them, they can accelerate their movements. Doing so can consequentially strengthen the force of their blows. The ability to use this technique signifies that one is beginning to master Fullbring.
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KEY LOCATIONS AND STORY ARCS

Karakura Central Park, Karakura Town - General location for outdoor training, located close to Jeremiah's residence.
Gold Standard Consultation, Kagamino City - Jeremiah's place of work 15 miles east of Karakura Town
The Vault, Naruki City - A major club located in the heart of Naruki City 
Richardson House, Karakura Town - Jeremiah's home located in the residential district of Karakura Town.

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