Jump to content
Sign in to follow this  
Rash ラシュ

Natural Defense

Recommended Posts

NATURAL DEFENSE STAT [ND]
NATURAL DEFENSE [ND]
is a new defensive combat stat that reflects how long your character can stay in a fight. It comes into effect in most situations where damage is being taken or mitigated and serves as the defensive power that is keeping your character from being fatally injured at any point in a fight UNTIL your ND hits zero. At which point the next attack to hit you character will likely be fatal, considering that even the current lowest level of damage in either Power Stat is enough to kill someone, if the attack is well-placed.


ND Calculation
Agile / Brute / Genius / Visionary Classes: 5% Reiatsu
Tank Class: 8% Reiatsu [10% at 2★ Legend Unlocked]
Tank Sub-Class/ Tank Focus: 6.5% Reiastu  [10% at 2★ Legend Unlocked]
-----
Releases Give A Flat ND Boost:

First Releases: 600 ND
Shikai | Adjuchas Rage | Sanrei Glove | Incomplete Fullbring | Manifested Doll / Doll Manifestation

Final Releases: 1,200 ND
Bankai | Resurrección | Sanrei Glove- Advanced Bow / Quincy: Vollständig| Complete Fullbring | Mastered Doll/Doll Fusion

[Release ND Boosts Do Not Stack. Example: If you go into Shikai you get 600 ND. If you following up by using Bankai you get just another 600 ND and not 1,200.]
------------------------------------------------------------------------------------------------------------------------------------------------
ND COMBAT USE
The next section will cover all the Defense Mechanics of RP combat. Basically, all the instances in which ND comes into play.
-------------------------
FATIGUE

Spoiler

FATIGUE: The overtime exhaustion set in by the use of one's maximum capability of their stats without having sufficient Stamina to do so. An example of this would be an Agile frequently using 200 Speed while having only 100 Stamina. The General Rule is that characters can use their maximum stats for the duration of battle as long as they have the appropriate Stamina.
Multi-Stat Actions Rule: There are actions that require the use of multiple stats (for example: dodging requires Speed and Perception. Attacks require Attack-Value and Attack-Speed) in these situations the Fatigue count is applied only once for the action with the greater value. So, if you Attack with 230 Strength and 210 Attack-Speed, the Fatigue cost for that action will be 230 ND.

  • Fatigue Cost: Value of Stat Used Per Action

11-20 Point Difference: Mild Fatigue. You get 16 actions using the insufficient stat. After that Fatigue Cost kicks in for every instance that Stat is used at an amount higher than your Stamina.

21-30 Point Difference: Moderate Fatigue. You get 8 actions using the insufficient stats. After that Fatigue Cost kicks in for every instance that Stat is used at an amount higher than your Stamina.

31+ Point Difference: Major Fatigue. You get 4 actions using the insufficient stats. After that Fatigue Cost kicks in for every instance that Stat is used at an amount higher than your Stamina.

Fatigue Examples:

Spoiler

Yamashiro(Visionary) has 200 in every Stat except Stamina; which is only 120.
Fatigue would set in for Yamashiro after using any of his stats at max level 4 times.

So let's say in 1 Turn he:

  1. Attacks with 151-200 Strength.
  2. Dodges with 151-200 Speed.
  3. Blocks with 151-200 Strength.
  4. Clashes with 151-200 Reiryoku.

At this point Yamashiro would begin to Fatigue if he uses any of his stats at a value higher than his Stamina (120). For each Action performed the amount of that stat used will be applied as Fatigue ND damage on top of any inherit cost of the action if there is one. So, in his next turn, Yamashiro:

  1. Dodges with 200 Speed. ND Cost = (Dodge Cost) + (Fatigue Cost: 200)
  2. Attacks with 180 Strength. ND Cost = (Fatigue Cost: 180)
  3. Used A Personal Technique with 190 Reiryoku. ND Cost = (Fatigue Cost: 190)
  4. Wins a Clash with 200 Strength. ND Cost = (Won Clash Cost) + (Fatigue Cost: 200)

Once your character starts to Fatigue the penalty can really stack up, the safest way to avoid it is the make sure your Stamina is within the range of your other stats, or to joggle Fatigue Thresholds:
Basically, to avoid Fatigue setting in early, limit the use of your stats as that you never start to Fatigue or maximize the uses of your stats before Fatigue sets in if you can. In battles that you're severely outmatched, you won't really have a choice but in a closer fight it is doable.

-------------------------
EVADING

Spoiler

FULL EVASION/DODGING: The act of simply dodging an incoming attack. In order to Full-Dodge both Speed and Perception must be within the 1-20 Stat Difference range, if your Speed and Perception meet the requirements a Full Dodge is possible from any range.

ND COST: 100 ND (0 ND for Agiles) + Attack-Speed Value

------------------------------------
PARTIAL-EVASION: In circumstances where your character is unable to perform a Full Evasion due to insufficient Speed/Perception. If either your Speed or Perception outside of the 1-20 Stat Difference range then Full-Dodges are not an option regardless of distance etc. (except in the case of special evasion techniques)

ND COST: 200 ND (100 ND for Agiles) + Attack-Speed Value

Evading Examples:

Spoiler

Non-Agile Evades: Connor(Brute) dodges an attack from Ryūnosuke(Agile):
Ryūnosuke swung his metal baseball bat at Connor's right knee. [200 Strength | 230 Speed]

  • [1] Connor hopped backwards, and evaded the attack.
  • [2] Connor hopped backwards, and the bat grazed his knee.
  • [1] Full Evade: 100 ND + 230 (Attack-Speed Value) = -330 ND to Connor.
  • [2] Partial Evade: 200 ND + 230 (Attack-Speed Value) = -430 ND to Connor.

------------------------------------
Agile Evades: Ryūnosuke(Agile) dodges an attack from Connor(Brute): Evading is The Combat Skill of the Agile Class, so Ryūnosuke is able to dodge at a reduced ND cost.
Connor stabbed his spear at Ryūnosuke's left shoulder. [230 Strength | 200 Speed]

  • [1] Ryūnosuke dipped to the right and evaded the attack.
  • [2] Ryūnosuke dipped to the right but the spear managed to cut across the side of his bicep.
  • [1] Full Evade: 200 (Attack-Speed Value) = -200 ND to Ryūnosuke.
  • [2] Partial Evade: 100 ND + 200 (Attack-Speed Value) = -300 ND to Ryūnosuke.

---------------

BLOCKING

Spoiler

FULL BLOCK: [Strength VS Strength / Reiryoku VS Reiryoku] Full-blocking is the act of raising a defense against an attack that is not a part of your character's body. IE: Full Blocking is blocking with your weapon or another object. This can include materializing Reiryoku-based defenses etc. The Shinigami Spirit Tempest counts as a Full-Block. To perform a Full Block the action of blocking the attack needs to occur within reason of your character's Strength or Reiryoku must be within the 1-30 Stat Difference range of the reflective stat and Perception must be within the 1-20 Stat Difference range of the attack-speed, if your Strength or Reiryoku and Perception meet the requirements a Full Block is possible. In the event that the attack exceeds that limit but it is still within your character's means to mount a defense, it should be calculated as a Partial-Block.

ND COST: 200 ND (100 ND for Tanks) + Attack-Value *If Lower Than Attacker
------------------------------------
PARTIAL- BLOCK: [Strength VS Strength / Reiryoku VS Reiryoku]  In the event that the attack exceeds that limit but it is still within your character's means to mount a defense. Includes any form of blocking using your character's body (unless explicitly stated otherwise in the form of personal techniques or abilities.)

ND COST: 250 ND (150 ND for Tanks) + Attack-Value *If Lower Than Attacker
------------------------------------
BLOCK WITH SHIELD/BARRIER TECHNIQUES: There are currently two types of Shield/Barrier Techniques. Those linked to RP Races, such as Bakudo etc. and Personal Character Techniques. While personal Shield/Barrier techniques are already balanced on a case-by-case basis and thus do not require ND costs, Race-based Shields/Barrier Techniques operate with ND.

ND COST: Personal Character Shield/Barrier Techniques No ND cost.

Race-based Shields/Barrier Techniques  ND = The Power of The Shield/Barrier.
The function of these Shields/Barriers is that they are destroyed when damage equal to their Power/ND Cost is reached. Example: A 200 Reiryoku/ND Barrier would be destroyed when dealt 200 Damage. In the event of an attack exceeding the durability of a Shield/Barrier, the shield/barrier is broken and any spill-over damage is dealt directly to the ND of the defending party with a x5 multiplier or a flat 200 ND, whichever is greater. 

Blocking Examples:

Spoiler

Non-Tank Blocks: San(Agile) Blocks an attack from Masato(Tank):
Masato's coat claw slashed at San's chest. [200 Strength | 150 Speed]

  • [1] San held up his swords to block the attack [199 Strength]
  • [2] San crossed his arms in front of his chest to block the attack. -OR- San held his swords up to block the attack but the attack was too powered and broke through his guard.
  • [3] San casts a Kido shield in front of him to block the attack.
  • [1] Full Block: 200 ND + 200 (Attack-Value) = -400 ND to San.
  • [2] Partial Block: 250 ND + 200 (Attack-Value) = -450 ND to San.
  • [3] Block With Shield: No ND cost unless stated by ability or if Shield is insufficient in blocking the full attack.

------------------------------------
Tank Blocks: Masato(Tank) Blocks an attack from San(Agile): Blocking Without Shields is The Combat Skill of the Tank Class, so Masato is able to Block at a reduced ND cost.
San slices his sword downwards at Masato's face. [200 Strength | 200 Speed]

  • [1] Masato held on a cyan claw to block the attack.
  • [2] Masato held up his arm in front of the his face and caught the blade against his sleeve. -OR- Masato held up his arm to catch the blade in his sleeve, but it cut through and sliced a bit into his forearm.
  • [3] Masato solidified his sleeve into a shield and blocked the attack.
  • [1] Full Block: 100 ND + 200 (Attack-Value) = -300 ND to Masato.
  • [2] Partial Block: 150 ND + 200 (Attack-Value) = -350 ND to Masato.
  • [3] Block With Shield: No ND cost unless stated by ability or if Shield is insufficient in blocking the full attack.

---------------

SEALS/GRAPPLING

Spoiler

W.I.P

---------------

CLASHING

Spoiler

CLASH: [Power Stat of your choice VS Incoming Attack] Clashing is the act of canceling out an incoming attack using an Attack of your own from your Attacks per Turn. In order to Clash an Attack you obviously need to have sufficient Combat Moves and Clashing must be reasonable option based on the circumstance of the battle. Clashing naturally gives advantage to the defending party and can directly benefit them in certain situations by causing the opponent to automatically take direct ND damage in their next turn.

ND COST: 

Won Clash:  Enemy Attack-Value
Loss Clash:
100 ND (200 if Enemy is Brute/Genius) + Enemy Attack-Value
Tied Clash: Value of The Enemy Attack (Minimum 100) *This ND cost is incurred on whichever party is being Clashed. 100 ND (0 if they are Brute/Genius) to the person who initiated the Clash.

Clashing Examples:

Spoiler

Won/Loss/Tied Clashes: Tsukishima(Genius) Clashes an attack from Ryūnosuke(Agile): Clashing is the Combat Skill of the Brute/Genius Classes, so Tsukishima is able to Clash at a reduced ND cost.
Ryunosuke swung his metal baseball bat at Tsukishima's neck. [200 Strength | 230 Speed]

  • [1] Tsukishima answered the attack with a swing of his sword to block it. [150 Strength]
  • [2] Tsukishima answered the attack with a Gran Rey Cero fired at the bat to stop it. [230 Reiryoku]
  • [3] Tsukishima answered the attack with a normal Cero fired at the bat to stop it. [200 Reiryoku]
  • [1] Loss: Tsukishima's 150 Strength < Ryūnosuke's 200 Strength. 100 ND + 200 (Value of Clashed Attack) = -300 ND to Tsukishima.
  • [2] Win: Tsukishima's 230 Reiryoku > Ryūnosuke's 200 Strength. 200 (Value of Clashed Attack) = -200 to Tsukishima and -430 Ryūnosuke.
  • [3] Tie: Tsukishima's 200 Reiryoku = Ryūnosuke's 200 Strength. -000 ND to Tsukishima. -200 ND to Ryūnosuke.

---------------

TAKING DAMAGE

Spoiler

DIRECT HIT: This is when you choose to, or it is not within reason for your character to be able to perform any of the actions mentioned above. A direct hit to your character occurs and you are dealt damage to your ND directly. You are still safe until your ND reaches Zero, however. You're free to interpret how the attack affects your character's physical state, but be reasonable so no one feels like they are being cheated. At the same time, don't feel pressured to hurt your character to a major degree. Communicate with the person you're battling with as to what you're both willing to let slide and what degree of anime invincibility you're both comfortable with.

ND COST: Attack-Value x4 . Minimum Direct Hit Damage is 200 ND.

------------------------------------
CRITICAL HITS:
Critical Hits are Direct Hits that land on your character's neck or head. It also includes attacks that would do severe damage severing a limb, shattering bones. They include everything from throat slashes to eye gouging or being shot in the head. You're free to interpret how your character in impacted by the hit. But it would be best to acknowledge how such attacks would affect your character within reason. The attacking party should also know that you are under no obligation to acknowledge anything expressed to be a "killing blow" until your ND has hit Zero or the limit that you have both agreed on. So, if you have 3,000 ND left and your opponent swings their axe at your neck to decapitate you. It should be understood that the attack will NOT kill you, even if you don't actively try to defend yourself, because you still have Natural Defense. Now, saying that your character has a serious cut on their neck that the have the clasp and apply pressure on, is completely legit. But if you have both agreed you can go as far as to say the attack left a nasty cut, but your character is powering through it just fine because he's an anime protagonist. Again, communicate with each other. There is so much potential for fun and interesting things to happen in a competitive RP battle, while still ending up with a single victor in the end.

This isn't to say Critical Hits are something to laugh at. They do serious damage to ND regardless of whether the injuries are reflected on a character's body physically. So, be careful. You want to absolutely avoid taking Critical Hits.

ND COST:  Attack-Value x6 (x7 for Visionary Class). Minimum Critical Hit Damage is 400 ND.

Direct Hit/Critical Hit Examples:

Spoiler

Direct Hit: Kaeru(Visionary) Direct Hits Oriru(Tank):
Kaeru punches Oriru in the chest. [200 Strength | 200 Speed]

  • [1] Oriru takes the full punch to his chest.
  • [1] Direct Hit: 200(Attack-Value) x4 = -800 ND to Oriru

------------------------------------

Non-Visionary Critical Hit: Oriru(Tank) Critical Hits Kaeru(Visionary):
Oriru fired a Byakurai Hado directly at Kaeru's forehead. [200 Reiryoku]

  • [1] Kaeru didn't even flinch as the Hado black hits his head.
  • [1] Critical Hit: 200 (Attack-Value) x6 = -1200 ND to Kaeru.

------------------------------------

Visionary Critical Hit: Kaeru(Visionary) Critical Hits Oriru(Tank): Critical Hits are the Combat Skill of the Visionary Class, so Kaeru is able to Critical Hit for extra ND damage.
Kaeru Karate chopped Oriru in the throat. [200 Reiryoku]

  • [1] Oriru got Karate chopped and can't say Kido incantations.
  • [1] Critical Hit: 200 (Attack-Value) x7 = -1400 ND to Oriru.

---------------
WHEN YOUR ND REACHES ZERO:
You will have no option but to attack or Use Personal Abilities. If you cannot it is possible to be fatally wounded by an attack far weaker than your own. It basically becomes a question of when the next attack hits you. Going into the negative (Below Zero ND) puts your character at the complete mercy of the opponent. Suffice to say, you were defeated. By this point you and the opponent should have already agreed on what defeat would mean for all parties involved. Ultimately, it is up to the parties involved to decide whether or not reaching Zero ND will result in the death of the character or if they will be forced to retreat, etc.
---------------------------------------------
For a full look of how ND works in actual RP Combat try giving these threads a read:

Blunt Trauma  [ND Calculations Not Updated Yet]

Noble House: Kaeru  [ND Calculations Not Updated Yet]
================================================================

CLASS COUNTER SYSTEM'S RELATION TO ND.

tqPbYKi.png

In Addition to having their unique strengths each class also has their weakness and are naturally countered by an opposing Class. In the early levels of play Class Counters do not take effect or benefit a character. However they can effect interactions against certain NPCS and Event Bosses. For PVP battles Class Counters come into play at 2★ Legend and after a character has Maxed out their Primary Class Stat (230).

Spoiler

Agile "Assassination": [Tank Counter Passive] Agile Direct Hits do increased ND Damage to Tank Class. Adds additional ND cost to Full Blocks for Tanks. Restricts their use of their Class Perk. Visual Activation cosmetics is left to the discretion of the RP'er.

Direct Hit ND Damage= x5 Attack-Value.
Addition Full Block ND Cost= +200 ND.
Adds 750 ND Cost to Tank Ironclad Perk. Ironclad cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Agile as a Primary Class | Must have MAX (230) Speed to Activate in battle.]

-------------------------------------------

Brute "Decimation": [Genius Counter Passive] Brute Direct Hits do increased ND Damage to Genius Class. Adds additional ND cost to Clashes for Geniuses. Restricts their use of their Class Perk. Visual Activation cosmetics is left to the discretion of the RP'er.

Direct Hit ND Damage= x5 Attack-Value.
Additional Clash ND Cost= +200 ND.
Adds 750 ND Cost to Genius Spiritual Wit Perk. Spiritual Wit cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Brute as a Primary Class | Must have MAX (230) Strength to Activate in battle.]

-------------------------------------------

Visionary "Elimination": [Agile Counter Passive] Agile Direct Hits do increased ND Damage to Agile Class. Adds additional ND cost to Full Evades for Agiles. Restricts their use of their Class Perk. Visual Activation cosmetics is left to the discretion of the RP'er.

Direct Hit ND Damage= x5 Attack-Value.
Additional Full Evade ND Cost= +200 ND.
Adds 750 ND Cost to Agile Ghosting Perk. Ghosting cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Visionary as a Primary Class | Must have MAX (230) Perception to Activate in battle.]

-------------------------------------------

Genius "Disintegration": [Brute Counter Passive] Genius Direct Hits do increased ND Damage to Brute Class. Adds additional ND cost to Clashes for Brutes. Restricts their use of their Class Perk. Visual Activation cosmetics is left to the discretion of the RP'er.

Direct Hit ND Damage= x5 Attack-Value.
Additional Clash ND Cost= +200 ND.
Adds 750 ND Cost to Brute Devastating Blow Perk. Devastating Blow cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Genius as a Primary Class | Must have MAX (230) Reiryoku to Activate in battle.]

-------------------------------------------

Tank "Obliteration": [Visionary Counter Passive] Tank Direct Hits do increased ND Damage to Visionary Class. Reduces Critical Hits taken from Visionaries. Restricts their use of their Class Perk. Visual Activation cosmetics is left to the discretion of the RP'er.

Direct Hit ND Damage= x5 Attack-Value.
Reduced Critical Hit ND From Visionary Class= x5 Attack Value.
Adds 750 ND Cost to Visionary Mind's Eye Perk. Mind's Eye cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Tank as a Primary Class | Must have MAX (230) Stamina to Activate in battle.]

-------------------------------------------

Edited by Xarius Kaeru
Changed Evades || Added Multi-Stat Action Fatigue Rule
  • Like 4

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...