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Welcome to the RP Classes Thread. Here you will find everything there is to know about the Stat Classes currently available in the Official Role-play. These classes are divided up into 5 different classes:

Agile - Those that move the fastest, focus is Speed stat.
Brute -
Those that are the strongest, focus is the Power stat (Strength Path).
Visionary - Those that are the most perceptive, focus is the Perception stat.
Genius - Those that are the strongest, focus is the Power stat (Reiryoku Path).
Tank - Those that are able to last the longest, focus is the Stamina stat.

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COUNTER SYSTEM

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In Addition to having their unique strengths each class also has their weakness and are naturally countered by an opposing Class. In the early levels of play Class Counters do not take effect or benefit a character. However they can effect interactions against certain NPCS and Event Bosses. For PVP battles Class Counters come into play at 2★ Legend Rank and after a character has Maxed out their Primary Class Stat (230).

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AGILE CLASS

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Characters of the Agile Class have a natural affinity to speed. They are the fastest characters, making them the most suitable candidates for tactics that involve doing quick bursts of damage and the constant evasion of enemy retaliation.

Primary Class Stat: The Primary Stat for the Agile Class is Speed. For every 2 points spent in Speed they will gain 3.

Sub-Class Stat: Speed is the Secondary Stat for characters with Agile as a sub-class. For every 4 points spent in Speed they will gain 5.

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Combat Skill: The Agile Class naturally excel at Evades. Agile Evades cost less ND:

Full Evade/Dodge ND = Value of The Attack x1

Partial Evade/Dodge ND = 100 + Value of The Attack x1 (Value of Attack Cost added if Speed is lower than the Attack)

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CLASS PERKS

Spoiler

"Ghosting": Allows the user to dodge any single Basic Attack | Race Technique | Personal Technique/Ability with a Speed equal to their own or 1 tier above. Cosmetics is left to the discretion of the RP'er. In situations where the use of Ghosting would logically cause more than a single attack to be avoided, Ghosting will occur as a "flicker" dodge in place rather than a reposition to a different location.

- 1 Initial Use Per Battle (Maximum of 4 per battle) Gains an extra use (up to 3 extra) of Ghosting if the user goes a turn without taking any damage Direct Hits - Partial Blocks/Evades - Loss Clashes - Critical Hits.

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"Sub-Class Ghosting": [Available only to characters with Agile as a Sub-Class] Users with the Agile Sub-Class gain 2 uses of Ghosting per battle. However, they only gain the use if they go a turn without taking any damage. In situations where the use of Ghosting would logically cause more than a single attack to be avoided, Ghosting will occur as a "flicker" dodge in place rather than a reposition to a different location.

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LEGENDARY TIER CLASS PERK "Assassination" Tank Counter

Spoiler

"Assassination": [Tank Counter Passive] Agile Direct Hits do increased ND Damage to Tank Class. Adds additional ND cost to Full Blocks for Tanks. Restricts their use of their Class Perk. Visual Activation cosmetics is left to the discretion of the RP'er.

Direct Hit ND Damage= x5 Attack Value.

Addition Full Block ND Cost= +200 ND.

Adds 750 ND Cost to Tank Ironclad Perk. Ironclad cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Agile as a Primary Class | Must have MAX (230) Speed to Activate in battle.]

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BRUTE CLASS

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Characters of the Brute Class have a natural affinity to physical strength. They are physically the strongest characters, making them the most suitable candidates for front-line offensives as the magnitude of damage caused by their physical strength is unmatched.

Primary Class Stat: The Primary Stat for the Brute Class is Power/Strength. For every 2 points spent in Power they will gain 3 Strength.

Sub-Class Stat: Strength is the Secondary Stat for characters with Brute as a sub-class. For every 4 points spent in Power they will gain 5 Strength. Cannot be be sub-class to a Genius.

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Combat Skill: The Brute Class naturally excel at Clashes. Brute Clashes cost less ND and do more damage they also get one free Clash:

Free Clash = 1 Free Defensive Clash per turn that will always default to a Tied Clash if possible. If the Brute is weaker it registers as a Loss Clash.

Loss Clash ND = 100 ND + Value of Enemy Attack

Tied Clash ND = 100 ND (In Defensive Clashes)

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CLASS PERKS

Spoiler

"Devastating Blow": Allows the user to execute a single empowered Basic Attack after landing 3 hits on their target over the span of 3 posts --including Partials. Brute gains access to a Devastating Blow which deals x2 their Max Strength in a single attack MAX (460) Damage and cannot be Full-Blocked except for with Shields. Counts as 2 Hits on Per Hit Based Shields. Cosmetics is left to the discretion of the RP'er.

- 3 Uses Per Battle

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"Sub-Class Devastating Blow": [Available only to characters with Brute as a Sub-Class] Users with Brute Sub-Class gain 2 use of Devastating Blow per battle. However, the attack can only be executed after landing 4 hits on their target over the span of 3 posts.

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LEGENDARY TIER CLASS PERK "Decimation" Genius Counter

Spoiler

"Decimation": [Genius Counter Passive] Brute Direct Hits do increased ND Damage to Genius Class. Adds additional ND cost to Clashes for Geniuses. Restricts their use of their Class Perk. Visual Activation cosmetics is left to the discretion of the RP'er.

Direct Hit ND Damage= x5 Attack Value.

Additional Clash ND Cost= +200 ND.

Adds 750 ND Cost to Genius Spiritual Wit Perk. Spiritual Wit cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Brute as a Primary Class | Must have MAX (230) Strength to Activate in battle.]

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VISIONARY CLASS

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Characters of the Visionary Class have a natural affinity to perception. They possess the highest level of acuity, which enables them to accurately perceive the things around them and see through enemy engages and they deliver their own attacks with deadly precision.

Primary Class Stat: The Primary Stat for the Visionary Class is Perception. For every 2 points spent in Perception they will gain 3 Perception.

Sub-Class Stat: Perception is the Secondary Stat for characters with Visionary as a Sub-Class. For every 4 points spent in Perception they will gain 5 Perception.

Combat Skill: The Visionary Class naturally excel at Critical Hits. Visionary Critical Hits do increased ND Damage:

Critical Hits ND = Attack Value x5
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CLASS PERKS

Spoiler

"Mind's Eye Strike": Allows the user to execute a single Empowered Critical Hit after landing 3 Critical Hits on a target within 5 turns. Cannot Be Used to Counter Class Perks. The Visionary gains access to Mind's Eye Strike which is a Critical Hit that does x8 Attack Value. Cosmetics is left to the discretion of the RP'er.

- 3 Uses Per Battle

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"Sub-Class Mind's Eye Strike": [Available only to characters with Eagle-Eyes as a Sub-Class] Users with Visionary Sub-Class gain 2 uses of Mind's Eye Strike per battle. However, it can only be used after 3 Critical Hits within a 4 turns.

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LEGENDARY TIER CLASS PERK "Elimination" Agile Counter

Spoiler

"Elimination": [Agile Counter Passive] Agile Direct Hits do increased ND Damage to Agile Class. Adds additional ND cost to Full Evades for Agiles. Restricts their use of their Class Perk. Visual Activation cosmetics is left to the discretion of the RP'er.

Direct Hit ND Damage= x3 Attack Value.

Additional Full Evade ND Cost= +200 ND.

Adds 750 ND Cost to Agile Ghosting Perk. Ghosting cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Visionary as a Primary Class | Must have MAX (230) Perception to Activate in battle.]

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GENIUS CLASS

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Characters of the Genius Class have a natural affinity to Reiryoku-based skills and techniques. They are the most adept in the mastery of Reiryoku and its manipulation to serve their needs often choosing to give up brute strength in order to increase their connection to their Spiritual Power and perfect its application. They choose an entire different source of strength and power and it is no less devastating.

Primary Class Stat: The Primary Stat for the Genius Class is Reiryoku/Strength. For every 2 points spent in Power they will gain 3 Reiryoku.

Sub-Class Stat: Reiryoku is the Secondary Stat for characters with Genius as a sub-class. For every 4 points spent in Power they will gain 5 Reiryoku. Cannot be be sub-class to a Brute.

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Combat Skill: The Genius Class naturally excel at Clashes. Genius Clashes cost less ND and do more damage:

Free Clash = 1 Free Defensive Clash per turn that will always default to a Tied Clash if possible. If the Genius is weaker it registers as a Loss Clash.

Loss Clash ND = 100 ND + Value of Enemy Attack

Tied Clash ND = 100 ND (In Defensive Clashes)

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CLASS PERKS

Spoiler

"Spiritual Wit": PASSIVE: 10% WC Requirement Reduction on all skills.

ACTIVE: Allows the user to create a single Reiryoku shield that can block a single Basic Attack | Race Technique. The shield absorbs the force of the first attack that hits it and uses that force to power it (after Blocking a 100 Strength/Reiryoku Attack the Shield's Value becomes 100). The Shield can then be used to defend from an additional Basic Attack | Race Technique. Any spillover damage that occurs from the second attack is equally applied to the Genius and the Attacker (Not counted as an Attack from the Genius). Cannot be used on Attacks from other Class Perks.

- 3 Uses Per Battle (1 Turn Cooldown Between Uses)

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"Sub-Class Spiritual Wit": [Available only to characters with Genius as a Sub-Class] Users with Genius Sub-Class gain 2 use of the Spiritual Wit Active per battle. However, the shield takes 1 Turn to fully develop.

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LEGENDARY TIER CLASS PERK "Disintegration" Brute Counter

Spoiler

"Disintegration": [Brute Counter Passive] Genius Direct Hits do increased ND Damage to Brute Class. Adds additional ND cost to Clashes for Brutes. Restricts their use of their Class Perk. Visual Activation cosmetics is left to the discretion of the RP'er.

Direct Hit ND Damage= x4 Attack Value.

Additional Clash ND Cost= +200 ND.

Adds 750 ND Cost to Brute Devastating Blow Perk. Devastating Blow cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Genius as a Primary Class | Must have MAX (230) Reiryoku to Activate in battle.]

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TANK CLASS

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Characters of the Genius Class have a natural affinity to durability and resilience. They are the toughest of characters. Their ability to endure and persevere is unmatched by any of the other classes, making then the perfect front-line defense.

Primary Class Stat: The Primary Stat for the Tank Class is Stamina. For every 2 points spent in Power they will gain 3 Stamina. Primary Tank's ND is calculated at 8% of their Reiatsu. [10% at 2★ Legend Rank]

Sub-Class Stat/Stamina Focus: Stamina is the Secondary Stat for characters with Tank as a sub-class. For every 4 points spent in Stamina they will gain 5 Stamina. Sub-Class Tank's ND is calculated at 6.5% of their Reiatsu. [10% at 2★ Legend Rank]

Once a Character reaches 2★ Legend Rank their ND will be calculated at 10% if they have Tank Sub-Class or Stamina Focus FP Purchase.

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Combat Skill: The Tank Class naturally excel at Blocks. Tank Blocks cost less ND:

Full Block ND = 100 + Value of The Attack x1 (Value of Attack Cost added only if Strength/Reiryoku is lower than the Attack)

Partial Block ND = 150 + Value of The Attack x1 (Value of Attack Cost added regardless of Strength/Reiryoku Difference)
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CLASS PERKS

Spoiler

"Ironclad": PASSIVE: Tank ND is Calculated at 8% of their Reiatsu. [10% at 2★ Legend Rank]

ACTIVE: Allows the user to completely negate any single Basic Attack | Race Technique | Personal Technique/Ability. Cosmetics is left to the discretion of the RP'er. After the first use the Tank will gain 1 stack of Ironclad each time the receive damage from the enemy --Partials included. At 4 stacks user can use Ironclad again up to 2 more times.

- 1 Initial Use Per battle (Maximum of 3 Per Battle)

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"Sub-Class Ironclad": [Available only to characters with Tank as a Sub-Class] PASSIVE: Sub-Class Tank ND is Calculated at 6.5% of Their Reiatsu.

ACTIVE: Users with Tank Sub-Class gain 2 use of Ironclad per battle. However, they must gain 4 stacks of Ironclad first for this single use.

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LEGENDARY TIER CLASS PERK "Obliteration" Visionary Counter

Spoiler

"Obliteration": [Visionary Counter Passive] Tank Direct Hits do increased ND Damage to Visionary Class. Reduces Critical Hits taken from Visionaries. Restricts their use of their Class Perk. Visual Activation cosmetics is left to the discretion of the RP'er.

Direct Hit ND Damage= x5 Attack Value.

Reduced Critical Hit ND From Visionary= x5 Attack Value.

Adds 750 ND Cost to Visionary Mind's Eye Perk. Mind's Eye cannot be used during the first 5 Turns of the Battle.

[Available only to 2★ Legend Rank characters with Tank as a Primary Class | Must have MAX (230) Stamina to Activate in battle.]

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